Autodesk's Chris Murray provides some step-by-step for customizing the user interface in 3ds Max software.
posted by Marilyn Law November 22nd, 2013
Brian Chapman takes a close look at three 3ds Max plug-ins that help you produce high-quality content.
posted by Brian Chapman October 9th, 2013
Brian Chapman interviews Seid Tursic, lead 3D character artist for TripleClaim Game Collective.
posted by Brian Chapman September 25th, 2013
AUGI brings you all the latest news on service patches and updates from Autodesk within the last month.
posted by K WC November 6th, 2012
Tom Cipolla asks four visualization industry insiders three key questions about trends, advancements, and challenges.
posted by Tom Cipolla November 3rd, 2012
AUGI brings you all the latest news on service patches and updates from Autodesk within the last month.
posted by Mark Kiker October 4th, 2012
Tools, concepts, and tips & tricks for getting started with Autodesk 3ds Max.
posted by Osama Ali July 20th, 2012
Update, service packs and top known issues from the product pages at Autodesk.com
posted by David Harrington July 11th, 2012
Victor Erthal, who rose from student to in-demand professional in short order, offers his view of architectural visualization.
posted by Marilyn Law March 7th, 2012
Want to be a 3ds Max pro? Fortunately, there are plenty of options.
posted by Marilyn Law January 23rd, 2012
This article focuses on the legitimate merits, as well as the potential pitfalls, of customizing Autodesk 3ds Max.
posted by Tom Cipolla December 21st, 2011
posted by Marilyn Law October 17th, 2011
The key elements in successfully integrating and managing the relationship between Autodesk Revit, 3ds Max, and 3D Printing.
posted by Marilyn Law August 17th, 2011
This article will explore some of the elements that comprise a successful oneperson visualization operation. There is no shortage of valuable technical information dedicated to streamlining work efficiency and improving 3D work generally. Here we will take a closer look at the business side of making a go of it on your own. Essential components include branding, networking, and marketing, establishing a presence in the 3D community, client interaction, negotiating, business practices, contracts, and artwork rights.
posted by Tom Cipolla January 3rd, 2011